Submitting consecutiveCloud rendering jobs is now possible without having to close and reopen the window each time ![]() Added a 'Submit New' button to the Chaos Cloud window.Fixed a crash caused by undoing and redoing the creation of a Scatter asset with enabled Scatter Viewport preview.Fixed an issue preventing the update of Scatter asset's Guest list after deleting and reapplying a component as a guest twice in a row.Instances of Scatter objects duplicated during interactive rendering no longer disappear from the rendered image.An issue preventing interactive updates when adding an additional Scatter host is resolved.An issue preventing interactive updates when deleting a Scatter widget is resolved.Editing a Scatter guest's group or component no longer causes its instances to appear misaligned in the viewport.Scatter's UV Grid surface mode no longer ignores the size of the host’s group or component material.As a result Scatter instances can be aligned towards the vertical down (-Z) axis Scatter's 'Normal Alignment' rotation option now accepts negative values.Scatter Area Modifiers are now inactive when using '1D - On Splines' scattering mode to reflect that they have no effect on it.Scatter tool information is now displayed in the SketchUp Instructor tray and status bar.An issue preventing the V-Ray File Path Editor from archiving Raw Bitmap Buffer textures is resolved.Fixed an issue with the V-Ray File Path Editor causing baked textures to lose their names and fail to render properly.Bake Binding Texture Mode is now enabled by default for newly created materials.It controls the size of all viewport texture previews of materials using the Bake binding mode ‘Viewport Texture Resolution’ option is implemented (Extensions > V-Ray > Preferences > Viewport Texture Resolution).The default value of 1.5 avoids excessive sampling of overexposed areas while a value of 100 disables this optimization Adaptivity Clamp control is introduced in the Render Parameters' Optimizations section.To view online demonstration of V-Ray 3.6 for SketchUp, watch the following video tutorial from Chaos Group. ![]() V-RAY SCENE IMPORT: Import and render V-Ray scenes (.vrscene) from other applications like 3ds Max, Rhino, and Revit V-RAY COLOR PICKER: With the addition of new color picker, it makes it possible to choose color values in Screen sRGB (0–255) or Rendering (0.0–1.0) color space. Arrange file paths, form scene archives, and monitor assets like textures, IES files, and proxy objects. SMART UI: The complete V-Ray for SketchUp interface now becomes cleaner and easier, with superior support for 4K monitors.įILE MANAGER: Organize all of your scene files under one position. HYBRID GPU+CPU RENDERING: With V-Ray GPU running on NVIDIA CUDA, the users can reap the complete benefit of all existing hardware along with CPUs and GPUs.ĪDAPTIVE LIGHTS: For scenes which contain adequate lights, the new Adaptive Lights mode can allow minimizing render times by up to 700%. ![]() STRONG GPU RENDERING: Rapid, more strong GPU rendering with additional support for aerial perspective, displacement, subsurface scattering, matte/shadows, and more. VIEWPORT RENDERING: New viewport rendering facilitates the users to simply choose and render several regions simultaneously, and instantly intermingle among V-Ray render and SketchUp model with +/- hotkeys to manage opacity. Given below, some exclusive features of this latest version :. ![]() V-Ray 3.6 for SketchUp now supports sketchup 2018. V-Ray 3.6 for SketchUp comprises of some advanced features like fast-paced GPU rendering, smart hybrid rendering, a efficient UI, viewport rendering, VRscans support, and lots other. In this sketchup v-ray video tutorial, demonstration is given on new V-Ray 3.6 for SketchUp.
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